Controls: Object Rotation, Camera and Individual Orders
Separate object rotation from camera controls, cancel the right pending order, clone supported objects and understand resident-view controls in Demo 0.9.18.
FAQ
Why does R move the view instead of rotating my object?
Can I cancel one mining or farming order?
Does clone work on every object?
Which keys rotate the object and the camera?
Use R for object rotation and Q for the colony camera, as clarified in Demo 0.9.17.2. Check your current view before troubleshooting a shortcut. The resident-view instructions assign some of the same keys different purposes, and an active text field can also prevent camera shortcuts from taking effect.
The 0.9.17.2 controls notice is the source for the rotation distinction. This is not a complete keybinding list. If a shortcut appears to do something else, first leave text entry and identify whether you are placing an object, viewing the colony or following a resident.
Where are building and order controls in 0.9.18?
Open the current Build interface for Orders, Buildings, Blocks and Objects. Demo 0.9.18 brought these groups together and added individual order inspection and cancellation. Use that narrower operation when you want to remove one unfinished task, rather than applying a broad area action to unrelated work.
| You want to change | Match the action to the target |
|---|---|
| One unfinished construction, mining or farming job | Inspect and cancel the individual order |
| A finished wall | Use the documented Mining action, not pending-order cancellation |
| An existing supported block or object | Clone it with its settings when that action is available |
| A reusable multi-object design | Use a saved Building Editor plan instead of assuming clone captures everything |
The 0.9.18 announcement confirms those abilities but does not document a universal screen coordinate or every supported clone target. See deconstruction versus cancellation and saved building plans before applying a destructive action.

How do resident Control and Through Eyes differ?
Control lets you move a resident yourself, while Through Eyes follows a resident who continues acting autonomously. The 0.9.15 update documents WASD movement and Shift running for Control, after the resident safely hands off work and cargo. Through Eyes is a viewing mode, not the same direct-control state.
For that resident view, the documented shortcuts are R for free look, H for the HUD and Esc to return to the colony camera. Do not transfer the Through Eyes meaning of R into object placement, or interpret entering that view as permission to ignore the resident’s work handoff.
What confirms that you canceled the right thing?
Check that the selected pending job is no longer active, then inspect nearby work to ensure you did not clear a wider area. Canceling a project and removing a finished block solve different problems. The official notes do not promise a specific shortcut for every cancellation or guarantee all already completed materials are refunded.
If the actual issue is no progress rather than an unwanted order, use the blocked-work checks first. When a control or screen still differs, record your installed demo version and the view/tool you were using; the update timeline helps identify instructions that predate the interface refresh.
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